Friday, 9 November 2012

Game concept

Following with the innovation module, we had been asked to develop a game concept based on some random words taken from the class.

The word we choose to work with was "Daydreaming".

The idea is to have a device (namely augmented reality glasses) which be able to show the user some graphics on top of the real world, as well as some sounds.

You could allow the user to create content, upload it, rate it, watch it, download other users contents, or even modify what others did. This way you have  collaborative work to create a virtual word on top of ours.

The user should also be able to interact with these objects.

The device should use a GPS, as well as a position, and orientation system so the user could use it everywhere with different features.

A game idea would be having an adventure or role playing game inside the game.

For an adventure game, we would have a game like the classic point and click, where the player should be able to interact with the 3D artificial environment just to get some clues or objects that could be stored in the memory device.


A "game creator" could create not only the environment, but also some rules so the player cannot watch some scenes until getting some of this objects or clues. In every scene, you have to discover something to go further.

For this, the software should allow people to create such rules and objects, so we should allow creators to store information about clues and collected objects as well as enabling or disabling some "scenes" under certain conditions related to things such as: items the player has, day and time, and more.


A more complex option could be a role playing game more... "realistic". It could be with or without game master. Without him it would be kind of similar to the adventure idea. With a game master, you could change the environment according to what players do or where they go on the fly. We could add some features like receiving messages in your device from "ingame" people that tell you to go somewhere to find out something.


For example, you can play a role playing game where you are a policeman and you have to discover who the murderer is. Imagine you have been in the morning to the city center (not playing, but with the device). When you arrive home, your device know where you have been (because of the GPS) so the game can send you an email from "someone" (NPC) telling you that he has seen you in the city center and have some information to share, so he wants you to go to X street tonight. If you go there, and use the device, you will be able to see the scene of the RPG and find a note where you have some information about who the murderer is. If you don't go, the device knows you haven't, so you can get another email saying you have lost the chance. With a game master that could change things more dynamically (instead of just something fixed previously) could be much better and would improve the immersion a lot.